Writing Techniques: Genre Blur

February 5, 2010 by invidguy

A lot of fiction doesn’t fit in the genre people think it’s in.

Star Wars is an obvious one.  Many “hardcore science fiction” fans criticize Star Wars for its “lack of realism,” such as banking spacecraft and the short ranges that space battles occur over.  (Though the short ranges may be somewhat justified to a small extent by the incredibly high speeds the ships actually achieve-imagine trying to shoot something that can hit orbit in under a minute (with non-seeking weaponry!), which Star Wars ships seem to be able to do.)  These people are, to mix TVTropes metaphors, an unpleasable periphery fanbase.  (Some take it further than others.)  Star Wars is unequivocally not science fiction; it’s science fiction’s wilder, crazier cousin, space opera, which is essentially high fantasy in space.  (I could do so many more TVTropes links right there it’s not even funny.  But I won’t.)

A newer term for science fiction that has arisen relatively recently is speculative fiction.  You rather must call a lot of older SF stories this, as the things they speculate often prove to be impossible and absurd.  (Of course, many of them were intentionally so; but some stories are crippled by minor scientific advancements.)

SF stories that try for absolute realism can be interesting, but I tend to find that they are designed and written in such a way that they suck a lot of interest from a story.  Transhumanism is actually a decent example of this-I once read a story where a man used a toilet that cleaned him so he didn’t have to.  It might not have bothered me, but the author spent time on describing it, and the toilet was organic.  Guess how it cleaned him.  I put that book down darned fast after that.

Even the creator of Atomic Rockets admits that c-plus (i.e. faster than light) travel has its place in science fiction stories, if only because otherwise things take too long.  In a largely visual medium, even getting too close for “real” space combat can have its place.

Sometimes, the blurring can happen in different ways.  The Dragonriders of Pern books, for instance, are presented in a science fictional light, but they really are fantasy.  It’s just fantasy that takes place in a setting with realistic space travel.  (And don’t get after me about magic genetic engineering and whatnot-I know what I’m freaking talking about.  It’s a story where people ride giant flying firebreathing telepathic teleporting dragons.  It’s fantasy, and that’s that.)

Another example is in the Shannara series.  While the setting appears to be a typical high fantasy (fantasy set in a different realm from Earth), subtle hints and then outright statements within the books make it clear that it’s actually a postapocalyptic Earth on which magic and fantasy races rather mysteriously appeared.  (This is most striking in the first book when an ancient cyborg war beast attacks the protagonists.)  A subtler form of blurring than some, but still interesting.

I myself often enjoy the relatively rare space opera which goes ahead and says, “Oh, well, yeah, we use magic” rather than throw around all kinds of pseudoscientific technobabble.  (An example of such is in my Buddy Sites list-Alien Revenant, one of my sister’s webcomics.  In a recent page, some of the characters, roughly the age of junior high students, are taking a class that features a lesson in how modern spacecraft use magic more efficiently than older ones.)

The blurring of genres wouldn’t be quite so important, except that it is possible to do very interesting world-building if you know where the blurring points are and how to play with them.  I, for one, have a high fantasy setting I’ve been building for a few years which is set on an artificial planet… which was based physically on an artificial planet from a science fiction story I had read a few years before I started it.  (Though being a fantasy setting, I decided to handwave away some of the implications for entertainment’s sake.  If you’re curious, do a search on the title The World is Round.  Yes, there’s a science fiction novel titled that.)

While I rattle on and on about creativity, I’ll note-I don’t think I’m terribly creative.  My creative efforts are almost entirely synthetic-that is, I take a little of this and a little of that, and I mix them together.  Some people find the suggestion that there’s nothing new under the sun offensive; I find that I can’t, because I can’t think of anything that isn’t a little bit like something I’ve seen elsewhere.  The trick is presenting it in a way that’s new and interesting, and blurring is one of the ways to do that.

-Signing off.

World Building: Immortality

January 29, 2010 by invidguy

(EDIT:  Darnit, I left out a bit of important formatting.  Fixed-the “types” are now bolded the first time they’re used, making them stick out more, and there’s also an explanatory link.)

Immortality may strike you as an odd thing to describe as an aspect of world building, but it is nonetheless.  The implications (there’s that word again) of immortality are many, and people don’t always think them through.

There’s the simple fact that functional immortality completely changes how someone would interact with society.  An immortal would never pay the death tax, for obvious reasons.  What does this mean?  Immortals with a touch of prudence will have a lot of money.  Smart immortals will be wealthy as sin, and that’s assuming they’re not brilliant investors or inventors.  That’s even if the immortal has terrible memory and the like.  (In fact, the specific purpose of the death tax is to prevent family wealth from getting out of hand.  In a society where immortals were common and known, there’d probably be a longevity tax.  Don’t you just love government?)

There’s a deeper, more fundamental issue with fictional immortality, though.  People often don’t bother defining it, and since it isn’t depicted consistently, immortality is one of those things where one word can be used to describe far too many self-contradictory terms.

To that end, I’ll present an “immortality scale” which describes “levels” of immortality.  Keep in mind I’m referring to physical/literal immortality, not metaphysical/religious immortality.  That would make the conversation needlessly complex and sticky, and it’s bad enough as it is.

Type Zero:  Type Zero immortality is the bare minimum.  Basically, if you’re this kind of immortal, it just means you won’t die of old age.  There’s a significant problem with this kind:  Often, immortals with this type of immortality will lose appendages permanently to injuries and/or have the same class of immune system as normal individuals.  This isn’t especially convincing-if their healing and immune systems are no better than ours, I’m not inclined to believe they’re even capable of immortality.  Basically, the baseline recuperative powers of an immortal have to be significantly greater than those of a normal human being.  On the other hand, a very long-lived individual might appear to others to be a Type Zero.

Type One:  Type One immortality is the bare believable minimum.    A Type One is significantly more durable than a Type Zero in most respects.  As such, even if a Type One has no combat skills, he or she will be hard to kill.  Even if such an individual’s muscle mass and quality is no greater than a comparable normal human, a Type One’s physical strength will be greater because our musculature is capable of greater feats of strength than our bodies can safely endure-the Type One’s greater durability will compensate for that.  Note that unless such an individual’s healing is driven by an external energy source somehow, he or she is likely to be a big eater.  Even if he or she does, food will be needed to regrow damaged limbs and the like, of course.  There is nothing else in particular to distinguish a Type One.

Type Two:  Type Two immortality takes this a notch upwards.  Rather than merely being immortal through the inertia of recuperative powers, this type’s recuperative powers and durability are truly insane.  A Type Two requires extraordinary means to be killed.  This may or may not include starvation, but almost always includes some form of grievous bodily harm.  For instance, a vampire is often depicted as a Type Two.

Type Two is actually potentially the most diverse, so I’ll describe a few variations:

  • Variant A is the kind that can only be killed if one or two specific vital organs, usually the heart or brain, are destroyed.  Interestingly (and bizarrely), many such individuals with two specific vital organs can survive them being separated from each other (say, via decapitation) better than they can a lethal injury to one or the other.
  • Variant B is the type that doesn’t have a specific vital organ.  Nanotech monsters are often depicted this way, along with blob creatures and the like.  You basically have to completely destroy the entire creature’s cellular structure in order to kill it.  Sometimes this type will have the disadvantage of losing memories when the brain is destroyed, pushing it a little closer to A.
  • Variant C is the type that can survive absurd amounts of damage, but can be killed easily using the right tools.  In effect, the Superman variant, with its Kryptonite.

Type Three:  Type Three takes it even further.  A Type Three is more or less unkillable by any means.  Basically, in order to get rid of a Type Three, you need to wipe it from the fabric of reality or somehow bind it.  Obviously, these tend to have considerable powers over reality in and of themselves.  Type Threes are rare outside of fantasy and Lovecraftian fiction, and for good reason-they’re terrifying.  Imagine a full-scale war between gigantic, magical Type Threes who regarded thermonuclear detonations as love taps.  (On a positive note, Type Threes usually have significant limitations on their power in fiction-in the animated Sinbad movie from a few years ago, for instance, Eris, despite being the goddess of deceit, chaos, destruction, etc., was compelled to keep her word, and this is not an uncommon limitation.)

Anything more durable than a Type Three is merely academic (and probably involved in geeky arguments about who would beat whom), as it just represents increasing levels of being able to survive anything imaginable.

-Signing off.

Writing Techniques: Voice

January 22, 2010 by invidguy

(A while back on my other blog, I wrote a series of columns on voice in writing.  Seeing as how I’ve got this shiny writing blog now, I thought to myself, oh, might as well make those old columns more cohesive.  And only one column instead of three.)

One technique that is commonly used in fiction of all sorts is voice. A character with a strong voice, or distinctive vocal mannerisms and tendencies, sets the character apart from the rest and makes it simple and easy to pick the character out from a crowd. In comics, strong voice is especially useful and important. There are lots of great examples from comics, but the voice I’ll use as an example is Mace Blitzkrieg from Comics Greatest World/Dark Horse Heroes:

We got unfinished business, cape monkey! You think you can come to my table uninvited and eat off my plate! Wolf Gang is my dessert. And Mace Blitzkrieg don’t believe in sharing!

This is extremely strong voice. From this one line, I can imagine exactly what Mace Blitzkrieg sounds like-a hoarse, constantly angry, constantly shouting man. He asks a question, and it’s still punctuated by an exclamation point, suggesting exactly how the line would be delivered. And even though I have only one comic with Mace Blitzkrieg in it (Will to Power #6), I would be able to identify him in another comic in a heartbeat.

If you’re wondering why I wouldn’t use a more famous comic example, such as Doctor Doom, it’s partly because he’s a much more famous example, with a few thousand lines to potentially choose from-and I just happened to not have any particular ones on hand.  Using a good obscure example is generally more illustrative. (There was also the hubbub a while back over Doom’s line to Ms. Marvel which most view as out of character; I’ll just say that while Doom tends to insult folks, he usually stays civil-and that wasn’t civil. Of course, if I understand correctly, he was under a lot of stress.)

Also, imagine if a character had the following line.

My life sucks. Suckity suckity suck. Suuuuucks.

While this might be an appropriate line for a character with a life as hard (comparitively speaking) as Spider-Man’s, if Peter Parker actually said this, there would be an uproar. Why? Mostly because it doesn’t fit his voice. (Okay, if he’s ever actually said that, apologies for being wrong.)

 

One useful technique for establishing voice-one of the most important in the case of the written word-is increased use of particular words or phrases. For instance, a character might favor a particular curse word, or a particular silly euphemism for a curse word. Or, a character might extremely rarely say some words, or usually use short or long words (e.g., the Thing uses short words, Mr. Fantastic uses long words, or as the Thing would call them, five-dollar words). A character might also say “little old me” or something a lot.

Mentioning the Thing brings us to another facet of voice-dialects and accents. The first real master of accents in American literature was Mark Twain, and he established it as a literary tradition in the United States for the most part.

Of course, writing good accents is tough-and thick ones are hard to follow. (Try reading molespeech from a Redwall book if you don’t know what I mean, hai burr ai.) Numerous Brits and Aussies complain that Americans imitating their accents mangle them. And while you don’t hear the complaint much, lots of fake Southern accents are really bad. (My theory is that Southerners are too polite to complain most of the time.) Of course, the real reason they complain is because the accents must be exaggerated in order for them to be obvious in fiction-it’s just the nature of the beast, and it’s generally easier to do something ridiculous with an accent than make it perfect, because a realistic one will be too subtle for many readers.

Then there’s quirky speech patterns that can’t really be attributed to an accent, or to normal but excessive use of particular words. The verbal tic can be kind of hard to explain, so I’ll simply demonstrate:

Tell me where he is… or I’ll nail you both to the ground, yes?

That, in case you don’t know, is Death’s Head. Most of his sentences, for no apparent reason, have a “yes?” or an “eh?” tacked on the end. There are other quirks, like the tendency to refer to oneself in the third person, which can also create voice.

Hmm… What next?

Ah, yes, there are also nonword vocalizations, such as “hmm…” which may be used more or less by certain characters.

Can these techniques be overused? You betcha. In many anime, especially those aimed at somewhat younger audiences, verbal tic usage (sometimes called “desu”) becomes remarkably excessive (although these are, thankfully, usually removed when dubbing into other languages). I can’t tell you how much hearing “na no ne?” at the end of every freaking sentence someone utters irritates me (although it hardly helps that the character in question has a really grating voice).

Another part of voice, and one that is not always relevant, is the sound of the voice itself. In written works, the only way you can indicate a voice is with descriptions of it. Otherwise, people will just imagine it for themselves. In an audible medium, obviously the sound of the voice will take care of itself.

Using “voice,” of course, requires “finding” it. You have to know what you want from voice before you try to use it, and you have to know what form the voice will take.

Writing, say, Sherlock Holmes can be tricky, especially since you are not liable to be from Victorian/Edwardian England. A simple tip for “finding” it is immersion.

What does this mean? Read the heck out of any relevant source material. If you want a colloquial accent of some kind, do a bit of research into it and find out what the odder parts mean, and then write some practice.

An even better option, if you can manage it, is to try talking that way. After all, if you’re writing something, it’s either going to be said at some point, or people will be trying to imagine it being said. This can be easier than it sounds-I frequently adopt accents (sometimes-well, often-unintentionally) after reading a lot of period fiction. (I currently sound just a smidgen Victorian English myself, actually. Unusual for an Ohioan living over a hundred years after Victoria’s death.)

This is only significant, of course, if you don’t want all your characters to sound just like you. If you for some reason don’t mind the idea of all of your characters sounding like clones of you, well, nobody’s stopping you. (And some people will read/watch your stuff without noticing, but somebody’s likely to pick up on it and complain.)

-Signing off.

World Building: Flexible Tools

January 15, 2010 by invidguy

A bit of an addendum to last week’s piece (which I meant to have there, but it’s just as well since it could use a touch more elaboration), a flexible tool, of course, represents some degree of technological advancement.

Now, something to keep in mind is that as technology progresses, it tends to produce more and more specialized tools.  That’s why we have huge toolboxes made to contain dozens upon dozens of screwdrivers, wrenches, and the like, for a single workman.  And then there’s the big tools.

It is a general rule that there are tools that can do many jobs well, but no job extremely well.  For instance, the human hand is an incredibly flexible tool, but there are very few things that it can do better than a specialized tool made for that purpose, if any.  The mere flexibility is its primary asset.  (Of course, some people have hands better for certain tasks than others, and some people just have stronger and more flexible hands than nearly anybody else.  For my part, while my hands are rather big, they are much weaker and less agile than most people’s.)

There have been advances in tool-making that have occasionally pushed back against the specialization trend-for instance, universal wrenches of various kinds.  However, they tend to be rather expensive and delicate compared to their more practical forbears, and thus are not terribly common.

Something to consider with an “omnitool” is that with each increasing level of capability that it displays, it suggests ever increasing levels of technology behind it.  For instance, a universal hand tool may require a tremendous amount of technology poured into it, such that it would be tremendously delicate, horrendously impractical, and have energy requirements out the wazoo.  For a stinking universal screwdriver/wrench hybrid.

It’s a little easier to handwave this kind of thing away in a setting with magic.  First off, magic generally seems to be more efficient and flexible (as noted last week), and second, magic often has weird rules which allow impossible things to be easier than possible but energy-intensive things.  (The same is often true of certain kinds of speculative fiction, especially Space Opera… though Space Opera often does very energy-intensive things indeed, with occasionally frightening casualness.  I’m looking at you, Death Star.)

An odd corollary to this general fact is that carrying huge numbers of tools can be facilitated in various often improbable ways in fiction, i.e. some counterpart to what is popularly called “hammerspace.”  While this kind of thing is not really more possible than a super-tool, it does have a touch more plausibility in that it’s a bunch of specialized tools that have improbably been crammed into a small space-if you just substituted the tiny bag of holding for a reasonably sized container, such as a truck bed, then all the problems with the things go away.  (Also note that the previous Hank Pym example is actually halfway between the two types.)

There are certainly ways to get around this kind of thing in fiction-the device might be rare, but available because the protagonist is wealthy, lucky, or has been equipped as an agent of some other force, or perhaps the device comes from a lost civilization or something like that.  (The Soft/Slaver Weapon, for instance, which has this kind of implication all over it.)  And there might be some justification of why it was done this way rather than a more practical one-the aforementioned “Slaver weapon” was thought to probably have been a spy tool, as its compact size and flexibility was not especially necessary for a soldier of the line (at least, that was Sulu’s theory in the Star Trek version).

It’s interesting to note that some things are more logical than one thinks-in the 2002 He-Man series, for instance, Trap Jaw had a big, transforming arm rather than his old “vacuum attachments”-and ironically, other than the matter of the first series Trap Jaw just kind of pulling his attachments out of thin air (rather infamously, there was a framing error where he did this on camera in a She-Ra cameo), the old way was probably the more easily achievable of the two.  (And the original action figure was actually completely plausible-he just had a tool belt with a pair of spots to hang his things on.

-Signing off.

World Building: Instrumentality Levels

January 8, 2010 by invidguy

It’s common in works of fantasy for there to be a strong dividing line between magic and technology.  Certain feats are the realm of magic, and others are the realm of technology.  At times, this can mean magic trumps technology, and at other times, it can mean the opposite.

I must confess, I find this rather cliched.  I find myself forced to ignore it, because it’s darned common, but I much prefer the take found in Gargoyles-that technology and magic are different ways to work with the forces of the world.  (A summary of the statement that was made to this effect can be found here, in the synopsis of Act III.  It is interesting to note that the statement was referring to Oberon, who within Gargoyles was the most powerful magical being in the world, as powerful as the likes of Zeus from Greek mythology, if not moreso.)  Also preferable is a treatment where the two systems together are better than either alone.

If you do have a work where magic and technology coexist, and even if you don’t, you need to consider what I am here referring to as “instrumentality levels.”  In short-how do the tools that exist in a world affect life and each other?

This really is something of an extension of technological implications, but here I’ll be going a little bit more into specifics of energy use.  (Considering what a broad topic it is, it shouldn’t come as a surprise that I can post more than once on it.)

There are two basic kinds of implementation improvements, for both magic and technology:  Energy use level and efficiency.

Energy use level is fairly straightforward.  In any society, the basic level of energy an individual can access is largely determined by technological development.  For a non-tool-using society, i.e. “natural living,” this energy is purely that contained within the body of the individual.  Thus, it is important to note that, for instance, a Brobdingnagian has enormous advantages at this level against a Lillipution, regardless of other factors.  (Granted, a Lilliputian’s tiny size would render him or her microscopic to a Brobdingnagian, granting huge stealth advantages, but a Brobdingnagian would functionally be a god by Lilliputian standards, since except from an extreme distance, they would have no way to tell one from a literal living mountain.  But I digress.)  As a society picks up certain kinds of tools, the energy use level of the individuals in that society increase.  Tools of this kind include fire, work animals (primarily horses and oxen here on Earth, though there are many others), gunpowder, and engines of all kinds.

Efficiency is a bit subtler.  These are generally based on the simple tools taught about in science class-levers, pulleys, wheels, etc.  It should be noted that some of these kinds of tools can be found in nature-our own bodies are made up of masses of levers, for instance.  Thus, species or races (depending on how you want to use the terms) with different builds and body plans will have different basic physical capabilities derived from these differences.  Certain kinds of tools improve the efficiency levels of individuals.  Tools of this kind include spears (allowing an improvement in application of force for lethal effect from a greater distance-the amount of force is the same, but it is now further in reach and dealt over a smaller area, allowing for a better chance of making a kill), slings, levers, wheels, and so on and so forth.  Even streamlining is a tool of sorts in this sense-like the wheel, it reduces friction, and thus increases efficiency.

Of course, the greatest results of technology come when you combine improvements in energy use level with improvements in efficiency.

Consider the following:  A society domesticates horses.  As a result, they have far more energy at their command, which can be utilized in various means.  However, it is limited by the fact that horses can only carry so much on their backs.  However, if that society had previously had the wheel and axle (the axle being just as important as the wheel itself in this case), there will be a sharp increase in the effective energy use level.  They may have used the wheel and axle to great effect before the horses came into the equation, in the form of wheelbarrows and pushcarts and the like, but now they result in the creation of the wagon, which is a small order of magnitude better than either a push cart or a horse.

(Another example of efficiency versus energy use level-the conquistadors versus the ancient Peruvians [or many other specific match-ups between Native Americans and the invading Europeans] featured powerful but inefficient technologies of the conquistadors, steel armor and muskets, versus the Peruvian woven armor and slings.  The conquistadors soon abandoned their armor in favor of the local equivalent because it was better suited to jungle fighting, and Peruvian slings had better effective range and accuracy and roughly equal destructive power to the “superior” European weapons.)

Any examination of technology of this kind can probably also be applied to magic; if it can’t, then there’s the danger that the magic in question has no rules, and the author that uses this in a work may be accused of various offenses, real or imagined.  It is interesting to note that, because there are rarely large, physical mechanisms involved in magic (except when really big magic is involved), and because with many forms of magic, magic involves the personal energy of its user, magic can be radically more efficient than technology, sometimes by several large orders of magnitude.  (For instance, telekinesis generally seems to work far more efficiently than normal physical work.)  And of course, I shouldn’t need to explain that machines generally command much greater amounts of energy than human beings.  (If a setting does combine magic and technology, this may be a good way to do it-magic efficiency and technological raw power making a formidable combination.)

Another consideration is the average level of energy use and efficiency in a given society.  A low ranking member may actually have very little, while the high-ranking members have enormous power; the distribution of the technology can also be relatively even throughout.  (Of course, high-ranking members can also have access to the aggreggate power of the entire society combined; it’s not like kings built their castles with their own tools and sweat.)  Sometimes, the amount of magical power that a wizard brings to bear can be more symbolic than literal as an expression of power.

There are other implications, but I’m short on time.

-Signing off.

Writing Techniques: Devising Alien Languages

January 1, 2010 by invidguy

(Today, I’m not in much of a mood for working here.  How lucky that I had a guest column prepared.  Also, once more, check out Writing Resources, where I have put up several more new items.)

Hey there, folks.  This is Golden Dragon Girl, AKA Jessi, AKA GDG, AKA Invid’s sister– adding some “gurl” to your daily blogrun.  XD

“Whut?” you may ask.  “Whar’s that cool dude who usually writes in here?”  Well, he asked me to do a guest column.  And since my response was “Ooh, ooh, can I REALLY?”  here I am.  :)

Today’s topic is Devising Alien Languages.

Most beginners simply choose to go for a word for word replacement method when creating their alien languages– in the case of El Goonish Shive, Dan Shive seems to have taken it even farther by using a sound for sound or letter for letter replacement system.  This is certainly an effective way to create the sense of alien language for the casual reader; they will glance at it and see nothing more than a jumble of letters and sounds they don’t associate with English.

But what if you’re writing for the non-casual reader, the one who recognizes that it’s just a code, cracks it on you in a matter of weeks, and is distributing spoilers all over the internet?  Further, a word for word replacement system might be appealing at first, but eventually it becomes cumbersome to invent new words, to keep track of which sounds you’ve used, and I myself backed myself into some very frustrating corners when I first tried to make a language using this method.  Creating an unstructured, word for word replaced language, creates nothing more than a jumbled mess.  (If nothing else, one has to figure out a system of tenses, which I’ll get to later.)

More importantly to the truly dedicated science fiction lover, it’s not genuine.  French grammar is not Gaelic grammar.  Japanese grammar is not English grammar.  Each of these languages grew according to the growth of the people who use them.  So the first thing you’ll want to consider, before thinking about even sentence structure or conjunction (if you’re reading a blog about writing techniques, I sincerely hope you at least took and remember enough  from English class to have a vague idea of how that language works– if not, there are books and websites to help you brush up) is what kind of people are going to be using your language.

Don’t think about what kinds of sounds they can physically make at this stage.  Think about their cultural attitude.  What are their prevailing values?  Independence?  Conformity?  Discipline?  English as it exists today is the product of a very individualistic society.  It is flexible and can say the same thing in many, many different ways.  Not all languages are half as flexible as English is, and most aren’t– although a large part of the reason is that English is very comfortable inventing and adopting words from other languages, so that’s also a consideration.  How adaptable to new, foreign words do you want your language to be?  Once you’ve figured that out, it should affect every choice you make onward.

As a quick example of how culture effects a language, one of my alien cultures is very centered on family.  They have four words for “first cousin” alone, depending on the gender of the cousin and whether the cousin is on the mother or father’s side of the family.

My next step is usually to set up a sentence structure.  Some languages are more forgiving than others about where words go.  But in English, the actor usually goes before the action which precedes the acted upon.  (This is a better description than using the keywords of subject, verb and object, because it makes remembering and understanding which word is which easier.)  In Gaelic and many African languages, the verb comes first, then the actor, then the acted upon.  In some languages, the word order changes based on whether the sentence is a statement or a question (“Are you there?” places the verb before the actor, the acted upon– that is, “there,” rests at the end of the sentence.  Of course, in English, it depends on the question you’re asking.)

In other languages, the only thing that defines a question is whether the sentence contains a particular keyword in an appropriate place.  (“What magic is THIS?”)  In Qut’naji, one of the languages of Alien Revenant, my younger webcomic, sentence structure places the object (or acted upon) at the beginning of the sentence, with the verb in front of the subject (the actor).  (This was actually inspired by Klingon, which in my opinion is a beautiful example of lingual worldbuilding.)  You’ll also have to consider where adjectives– descriptive words– should go in relation to the thing described, or you’re going to get into some beautiful messes later.  (Trust me.  I’m speaking from experience.)

Now that you’ve decided where the words go, you can start thinking about the words themselves.  How many tenses does your language have?  The obvious choices are past, present and future, but some languages don’t have those tenses built into the verb system.  Some languages have more tenses– a good example is the narrative tense, which English does not have and which Iwaryuun, another Alien Revenant language, does.  (I’m rather fond of the narrative tense, myself.  It’s used to define whether a story is real and actually happened in the past, or whether it’s just a story that never happened at all.  Of course you don’t use it when you’re lying.  XD)

Sometimes, different tenses also effect the adjectives used to describe a verb, or even every other word in a sentence.  Imagine having to do that in English: “Thed quicked browned foxed jumped overed thed lazied dogged.”  (Of course, tenses don’t have to have the SAME effect on every word they effect.)  If you wanted, you could simply place a word somewhere in a sentence and not change the other words at all.  (“Past I eat fish.”)

Some languages, like Latin, are highly genitive, which means that the nouns have assigned “genders” (called so because the most common genders in human languages are male, female and neuter) which then effect the rest of the sentence in some way.  English was born mainly from the Latin lingual family and the Germanic lingual family, both of which are genitive but not in the same way.  So English has inherited some quirks along that line.  Latin adverbs and verbs change gender according to the gender of the subject.

This is a fun thing to play with, but it is mostly just flavor and fairly simple to inject into a language, although you do have to assign genders to different words that normally wouldn’t have them.  (If placing “i” in front of a verb feminized it in English, you could say “GDG iwrites long winded articles.”  ;3)  Related to genders are “accusative” words, that is, words changing when they are being “accused” of the verb that effects them.  English pronouns are accusative.  “It was I” is less proper than “It was me,” for example.

When you consider both genders and tenses, it’s a good idea to think about how either one changes the words they change.  In English, a verb in the past tense typically has “ed” added to the end (see, I gave an example right in the sentence!) although once again, English has exceptions to everything (it’s what we get for combining two or three different grammatical methods.)  But in Iwaryuun, each word is made up of two core parts, and the tense modifier is placed between them (“I talked to him” translates into “Jii yu’tak’un war,” from the core word “yuun,” meaning communication.)  Also in Iwaryuun, almost all core words can be made into verbs;  “shikai,” for “sleep,” becomes “shi’hi’kai,” for sleeping, but “bhechi” for “small” also becomes “bhe’hi’chi,” “being small.”  In Enotiso, another AR language, the modifier is added to the beginning of the core verb instead of the end: “dance” is “ja,” “dancing” becomes “lija.” And in Ashla, another AR language (yes, there are a lot of them) tense is added to the beginning of a verb, the gender of the actor is added to the end (and, in Ashla, the gender modifiers take the place of pronouns), and possessives are indicated by a prefix added to the possessed.  There are a few exceptions, mainly in the case of whether it sounds prettier (to me) to put the modifiers as prefixes or suffixes, and the appeal of a sound is a perfectly good reason to create an exception to the rule.  (Those exceptions only apply to verbs, though.  XD)

How you pluralize words, of course, is something you have to factor in alongside the gender and tense modifications, and there can also be different kinds of pluralization– “gathered together” versus “scattered about,” for example, or a different plural modifier depending on whether the pluralized noun is being acted upon (Latin calls this “accusative”).  In Ashla, there are twenty two lingual genders that can be applied to verbs.  Try not to think of “genders” in language as being anything the same as animal genders- even “myself” and “yourself” can be considered lingual genders.  Other potential gender splits include creating formal versions of preexisting genders, and creating a different gender for physical things versus ideas.

Speaking of such splits, similar ideas can be put into play when creating pronouns.  Here’s a list of modern English pronouns (without their modified forms): I, you, he, she, it, them, we.  One for self, one for the addressed, one for each gender including neuter, one for multiples and one for multiples the self is part of.  Most languages have a pronoun for self, and most have a pronoun for the addressed (that’s you.)  But Iwaryuun has no word for “he” or “she,” it has “intelligent alive,” “unintelligent alive,” and “non-alive.”  Furthermore, instead of using an entirely new word for multiples, they simply pluralize the pronouns.  (There’s another pronoun for things of uncertain nature.)  English used to commonly use a formal version of “you,” which was of course “thou,” but as a language becomes more individualistic it also becomes less formal.  American English has begun to adopt “y’all” as a plural of the addressed, and while most English teachers would be annoyed with me for saying so, I can’t help but see that as a good thing.

Other kinds of permutations on pronouns besides formal versions and plurals might include a pronoun for ideas or a pronoun for sounds.  You might consider a pronoun for the divine (Iwaryuun has one) or for the profane.  As long as you can describe it as a type of thing distinct from other things, the way an animal is distinct from a plant, it’s fair game.  (In Ancient Egyptian, there was a lingual gender for gay men and eunuchs.  I kid you not.)

You should also think about the number system.  While many people think of numbers and words as being in different categories altogether, the way a language handles numbers is no different from the way it handles the rest of the world– it uses some form of system.  The English system, born of the Germanic one, isn’t really very logical or efficient, which does not mean you need to come up with a better one, but that you shouldn’t worry overmuch about making your number system as efficient as possible, only efficient enough that you can imagine someone putting up with using it.

German actually handles numbers LESS efficiently than English– “twenty-one” in English is “ein und zwanzig” in German– literally, “one and twenty.”  But there are a few things to remember about numbers and the way languages handle them: not all languages have a concept of “zero,” although the technological advancement of those cultures is often stymied by this.  The more streamlined you can make your numbers, the easier it will be for technology and culture to advance (the Roman system of  I, II, III, IV, V, VI, etcetera, was a large factor in why Roman technology never made it past a certain point, while the Arabic system is still used today).  And most importantly, not all cultures group numbers in groups of ten, the way Arabic does.  (The Roman system actually uses groups of FIVE.)

This is something where you might want to think about your alien’s physiology.  We use groups of five and ten because our hands have five fingers each.  A culture populated entirely by Ninja Turtles would probably use a system using multiples of three instead, while if Disney Gargoyles cared about numbers, they would probably use multiples of four.  No culture, however, is too proud to adopt another culture’s number system if it turns out that it works better– something to think about if your fictional culture has had a lot of contact with other ones.

We’ve talked about verbs, nouns, sentence structure, pronouns, genders, tenses, and even numbers.  For the basic structure of a language, there’s not much more you need to know.  But there is plenty more you can play with.  Formal language extends beyond pronouns and can include the way a person says “yes” (Iwaryuun has seven words for “yes” that depend on the rank and age of the person you’re talking to) or the way a person phrases sentences.  For example, in Outsider, the Loroi say things like “Someone seems to have cleaned your clothing” instead of “Someone cleaned your clothes” when speaking formally. (I do not know how the authors chose to structure or create their alien languages, but I thought that was a particularly nice touch.)

[The Loroi are actually technically primarily telepathic; "their" language is a trade tongue for communicating with other species.  Of course, it's interesting to note that the Loroi on average consider the spoken word to be a hostile action.  Also, it was apparently manufactured with the help of the webside Langmaker.com.  -Invid.]

Never mind formal titles of address, which can range from occupational titles (General Smith) to marital titles (which do not have to extend only to a woman’s “Missus.”)  (Ironically, “Mrs.” was not always only a method of referring to a married woman– it was short for “mistress,” originally the feminine of “mister” or “master.”)  In my older webcomic, The Law of Purple, young children of the Caligulan culture address and refer to adults as “Mister John” instead of “Mister Smith,” which is another consideration to make (although LOP is very light on things like that, being very soft AND humorous science fantasy.)  In Iwaryuun, titles are added to the end of a name, such as “Mage Hiyma” becoming “Hiymarao” or “Magess Anri” becoming “Anrirei.”

Then there are dialects.  In Japanese, there is a masculine and a feminine dialect which is indicated by word choices, feminine and masculine “self” words, and mannerism.  To someone who listens to a lot of Japanese, a woman speaking Japanese has a very different cadence from a man speaking the same language.  (Invid and I have agreed that in Japanese, a man’s equivalent of “blah blah blah” sounds more like “gooma gooma gooma,” while a woman sounds sort of like “aka aka aka!“)

When devising the language spoken by the Vymn (again from Alien Revenant), I took this idea of masculine and feminine dialects and assigned different sounds to the different genders: From feminine to masculine, “sh” becomes “ch,” a “G” sound at the end of a word becomes “K,” “T” at the start of a word becomes “D,” and “S” becomes “Z.”  With another language I am currently still working on the structures for, I decided to make two dialects that were so different as to be different languages, but similar enough that you might be able to see how they were related.  How?  By keeping the sentence structure the same, and by making the method of modifying verb tenses different.  (There were a few other things similar to the Vymni sound exercise intended to further the distance, but that’s incidental to this discussion.)

In a way, this brings us back to my opening statements regarding word for word replacement and making “codes” to simulate alien language– dialects can be created using methods like coding, except that you’re not trying to divide the languages so far as to make them seem exclusive (although Mandarin Chinese has many dialects that may as WELL be different languages– many language enthusiasts will point out that the only reason these dialects are considered the same language is because the Chinese government says they are.)

Other aspects of dialect include idiomatic language.  Many people forget that the word choices we make are individual to a culture.  If you wanted a German person to “take a picture” for you, you would have to ask them to “make a picture.”  Likewise, an attractive, curvy woman is “juicy” in German, not “sexy.”  (I took four years of German in High School, these are the idioms I’m familiar with.  XD)

In the trading card game world, a useless card is called “wallpaper” or “toilet paper” in English, but I have heard Japanese people call them what essentially translates into “small fish.”  (Which makes perfect sense if you think of “small fish in a big pond.”)  Different dialects within a language will have different idioms and colloquial words as well– a soft drink is also a soda, pop, or coke (which I have never understood, because “coke” is a brand name, but that happens.  [Of course, "coke" is also cocaine-which is where Coca-Cola got its name.  -Invid.])  Jewelry is bling, or you can call it “glitter” if you want.

At one point in Alien Revenant, instead of saying “impossible” in disbelief, a character muttered “fyt nuklokabaa,” which means “foolish/stupid meeting” in Ashla.  (Although I translated it as “impossible” for the sake of the reader.  It was the spirit she meant it in anyway.  XD)  In the same language, the word for “bastard” translates more literally into “child of the void,” the spirit of the insult being “you came from nothing.”  If the description makes sense to you, even if it’s not what people usually say, you can make it the norm for your language.

Some languages have words for things that other languages don’t– Inuit has several words for snow, while German has no word for privacy (it’s assumed you’ll respect it) and DOES have a word specifically for “the atmosphere of a party when everyone’s drunk just enough to be amiable and not enough to be troublesome.”  Further, you may choose to mutate a word slightly to give it a “proper form” versus a “lazy form” or a street form.

In Qut’naji, “Nosh s’jo mi” and “Nosh s’ju mi” mean the same thing (“I have more”) but the second one is considered less proper and frowned upon off the streets.  “Azo,” for “person,” becomes “uza,” for “guy.”  (In a genderless sense.)  “Quanli,” the proper word for “Hello,” becomes “Qon,” which could be translated as “hey” or “hi.”  When coming up with lazy forms, though, try to make sure it actually SOUNDS lazier to you than the original word.  Otherwise it’s not believable.

Now you may have gotten through this entire thing (for which I thank you for your patience) and still be on the other end thinking “but my aliens only speak in hoots and hand signals!  This is no use to me.”  Not so.  For one thing, there are many different kinds of “hoot,” which are still subject to being systematized.  For another?  American Sign Language uses the same system as English.

Visual language is much less likely to use little flavor markers like genders, but like all language, it is still a system of symbols used to understand the world.  But non-verbal language does bring us to an interesting point– how your language describes the senses.  This leaves the talk of actual language rules behind and delves into the physiology and psychology of your aliens.  This essay won’t go too deeply into it– it’s a topic for another discussion– but I will point out one thing:  Very few human languages have specific words for smells.  We adopt words from visual descriptors (“it smells smoky”) or describe scents using simile or metaphor (“it smells like bad cheese.”)  This is because we have a sense of smell that’s only slightly better than that of a vacuum cleaner.  Scents effect us deeply, certainly, but we’re only barely aware of them most of the time.  On the other hand, if a cat or a dog spoke a complex language, they would have as many words for different smells as we do for colors, and only two or three for colors (if that.)  So it’s something to think about.

In closing, I expect you all to pester Invid into talking about effective usage of alien languages as soon as possible.  Happy crafting!

Eva banuklokabaa, vasu kiirazif.
(Until our next meeting, I hope for your good health.)

Science Fiction Focus: Technological Implications

December 25, 2009 by invidguy

All too many science fiction/fantasy genre stories tend to ignore implications of the changes that their technology/magic would have upon the society of the piece.  Indeed, while many, many stories can be written purely on the matter of these implications (this is speculative fiction, a relatively little-used term which I prefer to use over “science fiction” since it has different implications), the stories that are written that simply happen to be in such settings tend to be, well, rather lazy when considering implications.

For instance, rarely do “shields” from SF settings consider conservation of momentum.  Somehow, they stop projectiles cold, often with no apparent effect on the protected object.  This is nuts.

Or people work teleportation into their universe, and don’t particularly consider the implication that you might be able to teleport a bomb straight into a city/planet/ship.  (Plenty do consider this; Star Trek simply states teleportation can’t go through shields, while Schlock Mercenary has a highly detailed exploration of “teraporting” [basically, a teleportation-based stardrive that fits in the palm of your hand and doesn't need an external power source, meaning you can fit it anywhere-though I simplify a bit] in its early strips, with careful consideration of the implications.  Even more recently, there have been serious complications due to the matters of this technology.)

My point is, all too often, someone will plunk a bit of technology into a setting, and it will do very little of significance other than affect one particular highly specific aspect of society/military tactics/etc. And don’t get me started on magic.  The only reason magic can work in a story is if it has to follow concrete rules, and all too many people disregard this utterly.

I mean, just as an example, and a relatively simple, real-world one, which is obvious to anyone who’s been alive through the past three decades-cell phones.  The impact of that one relatively minor aspect of technology on society is staggering.  And that’s before the “smart” phones.

Generally, if these things aren’t considered, it creates unintended consequences.

A few implications to consider:

If your setting has even mildly smarter AI than real life currently has, chances are that even on manned spacecraft, the actual piloting will have significant automation.  Computerized pilots have faster reflexes and can be directly integrated into the ship’s controls and sensors, and can further be programmed to “instinctively” understand the nature of the three-dimensional space environment.  The same is probably true of any combat-related jobs, though for space opera you can handwave that away by simply saying “This is the way they do it.”

If your setting has antigravity/gravity controlling devices that can be carried by a person or placed on a ship, there are numerous, numerous applications they can be put to, including Star Wars hovering effects (i.e. probe droids and such), anchoring objects against extreme weather, various forms of medical use (keeping a heavy-gravity species at their ideal muscle/bone masses), security devices (gravity traps), and depending on precision and maximum potential, effects such as tractor beams (or the interesting ruptors from Exordium) and cheaply created artificial black holes.  (Cheaply, because some settings, such as Orion’s Arm [see my Resources page] suggests a means of creating an artificial black hole that does not require purely hypothetical technology-theoretical, yes, but less unbelievable than a lot of weapons of the sort.)

Bizarre behaviors suggest completely unknown technology and physics.  A great example of this is the Star Trek phaser; see Michael Wong’s phaser page for an exploration of these odd, mysterious weapons and their strange implications.

If a piece of technology looks like something that could be used for applications across the entirety of technology in your society, you should either work in these uses or have an explanation of why it isn’t used there.  (An obvious one would be prohibitive cost; just make sure that it would make sense for something to be used in the application you’re having it used in despite that cost.  An interesting approach not seen often involves creating or pointing out special problems with these applications.  Thoroughly browse Michael Wong’s Myths page for a discussion of the subject.)

There are plenty of others, but these jump to mind readily.

An example of technological implications done well-in Schlock Mercenary, nanotechnology is pretty ubiquitous in terms of where it’s used.  It’s used in medical applications, fabrication, and certain military purposes.  Among these military purposes is a very simple one-”goober rounds” are nanotechnology fired out of guns something like big squishy bullets, and the goobers are made up of nanotechnology designed entirely for sticking to things.  This even gets over the problem that similar “sticky blasters” have in real life, which is that if you hit somebody in the face with one, that person probably will suffocate.  Goobers are smart enough that, while they still restrain their victims, they will uncover the breathing orifices of the individual.  The goo is also useful in that it’s completely reusable-all you need is some “de-goober” in order to put it back in a storage tank for reuse.

Generally speaking, looking at other fictional universes should stimulate your ideas here-as long as you look at it with a critical eye.  Sometimes a setting’s faults are what you’re looking for, and are what give you ideas.

-Signing off.

Building Aliens: Further Out There

December 18, 2009 by invidguy

If you don’t want to build aliens from familiar animals, of course, you’re kind of up a creek if you want to build something without any Earth-based life in it.  Building a living thing completely from scratch (figuratively speaking) is pretty much impossible.

The flip side, of course, is that if you know the rules that Earthly things follow, you know how to build something that follows them while still being something unlike the creatures of Earth.

If you look at animals, you’ll notice that those in similar lifestyles look similar.  Large predatory fish, requiem sharks, ichthyosaurs, and the majority of toothed whales all look pretty similar in that they all are highly streamlined animals, with “torpedo-like” shapes (of course, the torpedo got the idea from them) and skin that is either smooth or designed to direct water to the back, despite the often vastly divergent origins that they have and time periods they live in.  All of them have long, muscular bodies which generate most of their thrust via large undulations which whip about a large tail fin, and smaller fins for maintaining stability and steering.  If there’s a large (or even fairly small) predator in the water, and it swims, and it has a strong structural support like a spine, chances are it’s going to look something like a big shark.  On the extreme end of this body plan are the eurypterids, also known as “sea scorpions.”  While they deviate considerably in some respects, some of them clearly had the same basic plan overall, which suggests that it’s a possibility even for invertebrates.

This isn’t to say that the “shark plan” is the only possible plan available to large aquatic predators-it’s just the most successful.  (Creatures that deviate strongly from the “shark plan” while living the shark lifestyle probably live in a “primitive” ecosystem which is still working out its inefficient forms.)  This is the principle, of course, of convergent evolution.  Far be it from me to discuss the topic in detail-I’m no biologist-but the general point of the principle is that living things in similar lifestyles will all eventually trend towards similar body or “bauplans.” Water animals that swim tend to streamline, many big plants tend to grow up rather than out (hoping to rise above other plants and thus monopolize sunlight in the area) and put down deep roots to anchor their sheer height, fast land animals usually have longer, slender legs, big land animals have columnar legs under their bodies to support their weight, and so on.  Of course, the physical features of a potential civilization-building form of life have only been seen once (in humans), and if that’s what you’re interested in, we unfortunately don’t have many examples to go on (although we can assume that they will probably have the features I’ve listed in the previous Building Aliens essay).

The existence of convergent evolution is convenient and useful, for even if you decide to give your aliens a biochemistry and certain aspects of environment radically different from any on Earth, these rules will generally still apply.

It’s about the time you start considering these matters that a lot of people wish they had paid more attention in biology than they did.  If you’re going to take this type of approach, consider picking up some textbooks or writing resources books that cover the subject (Aliens and Alien Societies or the paleontology textbook E&EotD, for example), or looking at some good websites (I’ll have linked some sooner or later, and Wikipedia probably has a decent starting point here).  Inspirations can be drawn from the entirety of Earth’s fossil record as well as life known today.

And of course, that last point has a particularly interesting possibility to consider.  Many very early organisms from Earth’s history-the Ediacaran and Cambrian period fauna, for instance-are very bizarre by today’s standards.  (Ediacara biota particularly frustrate scientists; generally, scientists aren’t even sure if they’re actually animals, plants, or something unique that died out entirely.  One Ediacaran group had trilateral symmetry, which is extremely rare in animals.)  There are even plenty of extant groups, such as echinoderms, which are intellectually interesting to try imagining existing within different niches than they do now.  And, if you’re thoughtful, you might be able to come up with odd combinations that have never existed in nature, but which are theoretically possible.

A note on large animals-it’s hard to tell, but all truly large, complex, and active animals are segmentedJellyfish can get pretty big, but they’ve got all the brains of a kumquat.  (Also, many of the larger animals we call “jellyfish” in the common vernacular are actually colonial organisms who may imitate segmentation.)  You might object that vertebrates aren’t segmented, but in fact we are-what do you think a spine is?  Our segmentation is simply a rather more specialized variation of the feature.  It’s hard to imagine a large animal being successful without segments… but you can take that as a challenge, if you want.  (I actually have a reasonable body plan in my head for one-it would look like something between a starfish and a bug.)

It’s popular to simply make alien creatures big squishy shapeless messes rather than worry about how their physiognomy works.  There’s a problem with doing this-there’s a “creature” like that on Earth already.  If you’re going to do something with an alien slime mold, you must keep in mind they can’t really live in all Earthly conditions.  (At least, not without some seriously weird biology.  If you’re going to go down that route, though, you need either a Ph.D. in chemistry or to admit that your story isn’t very scientifically accurate.)  There have been instances of largish slime molds (a few inches long-don’t get excited) moving around in certain environments actively enough to actually alarm people.  (Basically, these were very hot, very humid days.  Also, like I said, don’t get excited-all you need to drive one off is a garden hose, because any pressure on them makes them disintegrate.  They’re a lot less of an invincible terror beast than fiction would have you believe.)

Generally, any fictional creature must follow the same rules of physics, chemistry, and biology that a real one does, unless your work is technically fantasy.

A further note-just because a feature has never evolved on Earth doesn’t mean it can’t evolve, but it does generally mean it’s unlikely.  For instance, note that no living thing has ever developed the wheel as a transportation structure in place of legs.  Why?  Because it’s highly unlikely for the structure necessary for a wheel would ever develop.  (The wheel also has some disadvantages relative to proper legs, but those alone aren’t enough to prevent it entirely.  Also note that at least a few animals-a particular kind of spider from the Gobi desert, for instance-have developed so that they can roll their entire bodies as wheels, but they don’t use this as their primary form of transportation.)

I may at some point compile a list of examples of common, unusual, and unexpected tools developed by Earthly life, but that’s for another day.

-Signing off.

Some Additional Links

December 16, 2009 by invidguy

I’ve been adding some stuff to the resources section.  Take a look if you haven’t already.

Building Aliens: Earthly Creatures

December 11, 2009 by invidguy

The trouble with science fiction is that so much of it is just that-pure fiction. We’ve done many things predicted by science fiction, and for that matter seen many things predicted by it (and seen many things predicted heavily disproved), but all too many things, we still have no experience with. One of the prime examples of this, of course, are aliens.

In many settings, aliens work because the author waves his magic author wand and POOF the aliens work the way the author says. There are two levels of this.

In the “pure fantasy” mode, the author just makes junk up, and then says, “this works.”

In the “constructed fantasy” mode, the author comes up with some rules beforehand, and then builds the aliens around these rules.

Neither method is entirely legitimate for “real” science fiction, and both can create bizarrely unbelievable aliens. (Not that there’s anything wrong with this; there’s a time and place for both methods. If you want a science fiction “feel,” though, go for the method I’ve labeled “constructed” because that at least imitates realism.) The problem, of course, is that nobody’s ever met any aliens (that we can prove), so we don’t have any examples to build from.

Sorta.

There is, of course, a relatively simple way to build aliens, even without strong knowledge of the sciences: Use animals as a starting point.

I’ve compiled a list here of real, Earthly animals which I believe could plausibly build a civilization and thus provide aliens for whatever purpose one requires of them. I’ve ranked them somewhat by a sort of hierarchy; those I find more likely go higher.

Some few prerequisites for civilization:

A capacity for large-scale mental activity, i.e. a big or powerful brain.
A capacity for an active lifestyle, because an active lifestyle stimulates that big brain.
A capacity for manipulating and affecting the environment and things in it.
A capacity for highly efficient, accurate senses.
A capacity for society, and the benefits that teamwork generate. (No single creature could ever develop civilization unless it was immortal, and such a thing wouldn’t be able to share it if it did-indeed, it would be difficult to assign the word “civilization” to something developed by a lone creature.)
A capacity for longevity. (This one isn’t that important; longevity can come later, when the species is reaping the benefits of all of its other strengths.)

Mammals: As a group, mammals would seem to have a greater possibility of developing a civilization. Of course, we are biased, since we are a mammalian civilization, but since we are the only civilization we know of, we have to go with our lonely example. Mammals earn points for having big brains, active lifestyles, and a high proportion of creatures with good manipulative abilities, and for generally being more social than most animals. Mammals clearly also have a wide variety of useful senses.

Primates. Obviously, again we have a bias here. However, primates have the advantage of very big brains, active lifestyles, and good manipulative abilities (including limited tool use), which we can suppose are prerequisites for civilization-building. Of course, humans have the best of all of these, and have gone down a rather unusual path compared to our cousins. We share our excellent stereoscopic vision with them. Our ability to learn how to swim seems to be relatively unusual among them, to the point where a few have theorized our relatively lower amount of body hair and other features were actually adaptations to living around water (the “aquatic ape” hypothesis). One could imagine an alternative sort of primate civilization, where they never abandoned some of the more common traits of the group as a whole. Of course, one of the difficulties here is the fact that we may have the capacity for developing civilization in part because of the differences. (Our bipedalism seems especially important; even if it wasn’t, humans have unusually high endurance among land animals, rivaled primarily by dogs, in fact. Our long wakeful periods, of course, generate boredom, and boredom leads to playing around in creative ways, and creative play leads to civilization. Although it takes a lot more steps than that, and I make it sound easy.)

Elephants. Elephants are very smart, highly social animals. Their powers of manipulation are less fine than ours, but that’s partly because they have only one appendage, and we shouldn’t necessarily judge them incapable of civilization because it would take at least two of them together to tie shoelaces. An elephant’s size and strength, on the other hand, would seem to preclude their need for civilization-far fewer predators can threaten them. However, we can mark them down as probably qualified as-is in terms of activity levels, brain power, and manipulative abilities, with nice long lifespans that approach ours. It should be noted that they are less prone to tool using than primates, however.

Members of Carnivora. Raccoons are smart, clever animals that lead active, varied lifestyles, and they have reasonably sophisticated hands for manipulation. Other varieties of Carnivora also exhibit high levels of intelligence, and in bears reasonable manipulative powers. Dogs, of course, are extremely social animals with reasonably complex societies, and some suppose that, in the future, dogs with artificially enhanced intelligence might serve humans as helpers-which would make them aliens after a fashion.

Whales. Whales already have developed complex societies, which is probably a stepping stone towards civilization. They also have massive brains, reasonably long lifespans, and active lifestyles. However, I put them rather low on this list, because they have a rather huge stumbling block, that being that not only do they lack useful manipulatory appendages beyond their mouths (which have all the delicacy and precision of a crab’s pincher), but they have lost the mammalian features that would be most likely to develop into such appendages, and pressures of aquatic life are likely to continue to keep them from doing so. Some authors have speculated that a whale might eventually develop a tongue capable of manipulation; I’ll go ahead and say that sounds somewhat plausible, and add that any manipulator an active aquatic animal develops would likewise need to be tucked away for streamlining somehow.

(As a brief aside, yes, dolphins are very smart, and yes, they’re wonderful animals. But that doesn’t mean they’re necessarily our equals, even if one compares them to primitive humans. One must also draw parallels between them and the creatures they live with; a dolphin is essentially a shark with a much bigger brain. The other difference between dolphins and sharks is that dolphins, like humans, have been known to kill other animals for fun, and other violent acts have been observed-including rape, by the way. And now I want to see an alien civilization made up of evil imperial conqueror dolphins.)

Pigs. I rank pigs high because they have reasonably big brains and active lifestyles. Of course, they would have difficulty with manipulation, and they’re not particularly social. However, they’re also flexible and survivors, and that ranks in their favor.

Rodents. Of course, rodents vary considerably, but generally, something resembling rodents became every other class of mammal, so the chances of something vaguely resembling what we call rodents marching down the road to civilization seems to be in the broader realm of possibility. (A few of them also have reasonable little hands.)

Birds: Like mammals, birds have big brains, active lifestyles, and useful manipulators. They also can be highly social, and even display a level of fidelity which is unusual in humans (though not unheard of, regardless of what the cynics say). Birds have the capacity for all the same senses as mammals to usually greater degrees in some respects; the only area that the average bird lacks in is smell (an area we aren’t so adept at ourselves), and vultures and kiwis both have superb senses of smell. Their mobility and agility also grant them an important advantage-their potential lifespans are very high.

Ravens. Ravens are clever, clever animals. They are capable of the same degree of general mischief as monkeys, and one supposes that, if they could get a bit larger, they would probably have the capacity for intelligent behavior that would lead to civilization.

Parrots. Parrots are pretty smart as well. They also have their unique vocal talents, which probably elevates their intellects in the eyes of many; don’t read too much into it, though.

Birds of prey. Like cats and dogs, birds of prey are trainable and can extend their social structures to include members of other species; this flexibility speaks well of their intelligence.

Reptiles: “Reptile” is an archaic, misleading term that probably ought to be discarded by the scientific community. Modern “reptiles” are made up of no less than four groups which are only distantly related to each other at best-crocodilians (which are more closely related to birds than other living reptiles), tuataras (which resemble lizards but are very distantly related), turtles (which are one of the oddest and most unique groups of any living vertebrate), and snakes and lizards (who are closely related to each other). Were I to have my way, snakes and lizards would be labeled “reptiles” while the rest would be given their own special appellations, derived from their own names. However, “reptile” is what people identify them as, so I’ll list them together anyway. I’ll throw dinosaurs and other archosaurs in here, too, even though they ought to be clustered with the birds instead (or rather, the birds ought to be clustered with them).

Dromaeosaurs. (Or Deinonychosauria, the wider group they belong to.) Dromaeosaurs and their relatives were big, smart, probably social bipeds with gripping forelimbs. Sounds familiar. It’s very easy to imagine dromaeosaurs as being candidates for civilization.

Turtles. Turtles lack most of the features on the list, but they are much brighter than they have any right to be with their tiny brains and usually dull lifestyles-they’re certainly much smarter than snakes. They also have very long lifespans as such creatures go. Sea turtles, of course, are probably a bit smarter, seeing as how they can’t hunker down and hide the way the other ones do.

Snakes. Actually, I only mention snakes to point out that they have something of an honorable mention for failing criteria here-they’re stupid, small-brained creatures with minimal manipulative powers. They have more or less permanently lost anything they’d need for civilization. Which isn’t to say it’s completely outside of the realm of possibility. A serious ecological disaster might wipe out all the other land vertebrates, and the snakes might be able to capitalize on such an opportunity. Then again, they might not.

Amphibians: Modern amphibians suffer from one huge disadvantage with respect to potential for civilization-they rarely get big. (This limitation is imposed by the fact that they often breathe through their skin, which can be efficient at small sizes, but is impossible at larger sizes. Even a typical fairly small frog still needs lungs.) Those that do are usually aquatic. They also have very small brains, and rarely very active lifestyles. Generally, modern amphibians are horrible candidates for the kind of activities needed for civilization. Ancient amphibians were better, but not by much, and even the simplest reptiles could generally outcompete them in any given niche (except those taken, of course, by modern amphibians, which is why modern amphibians are still around, and ancient amphibians aren’t). It is relatively difficult to imagine a situation where pure amphibians would outcompete reptiles for active niches, but not impossible. (For instance, a planet where there were no large continents with potential for desertification.) Generally, one can assume an intelligent amphibian would rather resemble a lizard more than a frog unless they went down a path that lost the tail by coincidence.

Fish: Fish share the advantage which all previously mentioned animals possess-strong internal structures that allow them to easily support large bodies and high activity. They also usually exhibit their full potential for high activity. However, fish are incredibly stupid by our standards, and one can reason the primary opportunity that they would have for developing those other traits would be in a scenario where large land animals never developed.

Sharks. Sharks are probably the smartest fish in the ocean by virtue of their size (which grants them a better brain through sheer volume) and activity levels, although that isn’t saying much. Sharks are known to exhibit curiosity, which is an unusual trait, often thought to be the exclusive domain of mammals and birds. They have a significant disadvantage in that they are even less likely than whales to develop useful manipulators, and their skeletons, while they suit them, are made of softer materials than other fish.

Invertebrates: Clumping all invertebrates so closely together does their diversity a disservice, but it’s more convenient, as the list of potential candidates is really short.

Cephalopods. Most mollusks are slow, small-brained, inactive little animals; cephalopods defy these conventions handily. Squid, of course, can infamously reach titanic sizes; octopodes are infamously clever; and cuttlefish are likewise very smart. They almost universally lead active, stimulating lifestyles and have big brains and excellent eyes. Very importantly, they have skillful and useful manipulators, which grants them a status almost comparable to aquatic primates. It is often said that cephalopods are aliens on Earth, and that they are probably the most alien intelligence on the planet. They have two significant problems with civilization building: Known species have rather short lifespans, and they aren’t social. (Large clusters of squid in nature are generally mating swarms, i.e. gregarious, not social, behavior.) Other than these two issues, they are probably the best-suited of all sea life to civilization.

Arthropods. Certain arthropods handily have the potential for all the requirements except big brains (by virtue of being small) and longevity (by virtue of being squishable). Generally, there are two categories who are particularly worthy of examination.

  1. Social insects.  There are three major groups to consider, those being ants, bees and wasps (which are closely related to ants), and termites.  Ants seem to be the best candidates, by virtue of their sheer successfulness.  However, I’m actually quite dubious that social insects would ever properly develop civilization.  It is possible that, in the absence (or even in a particular kind of presence) of another civilized species, social insects would develop something like civilization.  Indeed, they have something like it already.  However, I’m disinclined to believe that they would ever develop individual intelligence, in part because the efficacy of the ant model relies on the individuals lacking a self-interest.  Granted, as a creature with a high self-preservation instinct, I may be rather biased.
  2. Spiders.  Certain spiders exhibit reasonably sophisticated social behavior-in fact, I would say that it’s no less sophisticated than that of ants, despite their lack of spiderhills.  (Social spiders are known to build huge communal webs, work together to kill large prey, and provide for their young as a group.)  There’s also a particular category of spider, the Portia spider, which exhibits a highly unusual capacity for learning, and possesses the best eyesight of any arthropod.  It is also worth noting that the more primitives spiders (i.e. tarantulas) are capable of reasonably large sizes and unusually long lifespans.

Other invertebrates. If I haven’t mentioned them already, their chances of civilization seem dismal. A creature that developed civilization that saw one of these as an ancestor would probably resemble them so little except in certain peculiarities that it might as well bear no relation to them at all. Out of what’s left, I would highlight two particular groups as standing something like a chance of civilization: Annelids and nudibranchs. When I say “something like a chance,” of course, I mean “better than none.” A literal “starfish alien” would probably either have a radically different evolutionary path it travelled down to reach that shape, or take a really long time with a lot of unusual pressures to develop into an intelligent beast.

If I haven’t listed something you’ve seen as an alien, that means one of several things.  The first possibility is that the alien is more alien than anything I’ve listed.  A plant “creature,” for instance.  (A living thing developed from a plant that was capable of sapient thought and civilization would be so far removed from plants as we know them that it’s not proper to make a comparison.)  The second is that the author was not particularly concerned with realism.  The third is that the author wanted to show off something improbable, as plenty of things on Earth aren’t especially probable, and we only think of them as “normal” because they’re what we’re used to.

-Signing off.