World Building: Axe Cop’s World

(Wow, first post in a loooong time over here.)

Have you ever wondered about the world of Axe Cop?

I mean, obviously it comes from the mind of a six-year-old. But that’s not what I’m driving at.

In Axe Cop’s madcap world, superpowers can be exchanged or changed through the thinnest of excuse/reasons. Powers often come in the form of “attacks”, (even if it makes no sense to call them that) and are also often completely absurd power-ramps (AXE COP FIRE!, for instance).

Just why things work this way in Axe Cop’s world is made clear by several comments from an interview on ComicsAlliance about the creative process-Malachai (the aforementioned six-year-old) plays a lot of video/computer games, and this contributes to it.

It does explain a lot, too-video/computer game abilities are highly modular (easily added and subtracted), often in the form of discrete attacks, and/or radically alter major aspects of gameplay, such as making tough enemies easy to beat.

There are plenty of other things-for instance, (SPOILER) the recent conversion of the zombie inhabitants of Zombie World into superheroes by effectively pushing a button, the incredible freqency of magical stuff, the complete lack of conventional economics, and the sudden and inexplicable appearances of massively powerful enemies for no reason-which also seem to come from games, but an exhaustive list of them would be very time consuming.  Suffice it to say, Axe Cop’s world is very video gamey.

-Signing off.

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